Stellaris shield hardening. Use admirals and war doctrine for higher disengage chance and avoid fighting in black hole systems. Stellaris shield hardening

 
 Use admirals and war doctrine for higher disengage chance and avoid fighting in black hole systemsStellaris shield hardening  Threads of living metal react to incoming fire, rearranging itself to better resist penetrating weapons fire

Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. There's not really that much you need in terms of utility components. . Adds a new unique system containing a Shrouded. Q2. But in reality it's very expensive to get 100% value (using all slots for hardening is not efficient when playing against AI), so if you're. More counters should exist for different strategies, and mixed fleets should be more viable than before, covering for the weaknesses of other ship types. Zroni Storm Caster: Smoke if you've got 'em. Cruisers and Destroyers can fit long ranged missiles and/or torpedos, with Artillery computer. 5 x 1. In this video I. 1% per month on a fortress or battleship is signficant, especially when stacked with armor and ship health boosts. As accidental fly into a pulsar system means if you have the other way you get wrecked. Unfortunately with the new 3. They can help handle most forces until the enemy starts rolling up with battleships. So I took Archeao Engineers as a perk. g, 100% penetration vs 75%. The result are the same. Legacy Wikis. +20% Shield Hardening +20% Armor Hardening; Any This leader has devised new ways to harden armor. -100% doubles your shields. Once you out-tech the AI, there's no point beyond FEs and Crisis. Other than Armor Hardening, it's just the edict to speed up megastructure construction. . Go to and use code POGHF92842 for my special HelloFresh discount and to support my channel! #adStellaris: First conta. Upload AttachmentAdded Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. 7 throwing this strategy out the window. On a single medium slot of 100 shield points with 5 recharge per day you will recharge 5 per day, or 5% of your capacity. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. There are few weapons in the galaxy that can penetrate the hulls. Added new. There are few weapons in the galaxy that can penetrate the hulls of ships constructed with their designs. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator:. When I mouse over the zero shields, it has a +100% shield nullification debuff. reduction modifiers divide an amount of a resource or attribute by a set amount. Relic fighters + some normal artillery = a fun combo, Relic fighters **melt** corvettes and woe to any corvette that puts on shield hardening when the swarm missiles come knocking Relic Lasers can wreck through heavy armored ships that the AI uses, however i never bothered to slot them as i'd prefer longer range weapons in every slot. The mining drones do a ton of. Keep an eye on the khan strength relative to still-free empires and observe how easily they win their battles. . Destroyers as the picket-specialized ship class, focus on shields too, stack evasion as much as you can. Not on corvettes though. Zro is also used for Psionic Shields - effectively T7 shielding. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. Attack the ship with a shield penetration weapon 3. . Ancient Shield Overcharger 100 45: 360: 15 2 +33% Starbase and Defense Platform shield hit points without Archaeo-Engineers +33% Starbase and Defense Platform shield hardening without Archaeo-Engineers +50% Starbase and Defense Platform shield hit points with Archaeo-Engineers +50% Starbase and Defense Platform shield hardening. For S slot weapons the difference is reasonably big, but on M and L the difference is huge. and with the introduction of armor and shield hardening it's just not effective. Let's div. Yeah, you kinda need this. . Hull components are useless, Defense Platforms have naturally high hull and the crystal plating adds relatively little. R5: Found a choke point on a pulsar that gives 100% shield nullification. - Improved the blocker & feature spawning on Ancient Archaeopolises. You are far better off with basically any slot except for them Reactor booster is a bit useless as well IMO except perhaps early game. 2% armour/day, or 122-123 out of 6444, and 1% without Titan. Turns out battleships with 5 Neutronium Armor and 1 Hyper shield with 6 (L) Marauder Missiles had the best results by a significant margin. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator:. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. But that isn't something I expect to happen, as. Tactics Forever, before the dev put it on Steam and then gave up on it. All Shield components draw double power but provide nearly double shields, and all ships have 15% baseline shield hardening. 60 armor will reduce hull damage by 50% against 0% armor penetration, or 25% against 50% armor penetration. Adaptive (Lost Colony origin), Charismatic (Hive Minds or Driven Assimilator), and Thrifty (Megacorps or Merchant Guilds) are situationally quite good. In this video I explore the effe. Even if you don't use bypass-weapons, that's not "very hard to kill", or even "unkillable". My ships slots are half armor, 25% crystal, 25% shields. In addition, while most M weapons are 2x and L 4x the damage. the archeotech shield with the ascension perk is solid slightly lower shield values but 15% shield hardening and higher regen. The mining drones do a ton of work if supported by autocannon corvettes, and the nanite missiles seem to be doing very well. Here's my copy-paste on the current ship balance and the most dominant designs: Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships are by far the best "all-rounder" ship. Archeao Engineers problem. 8 Gemini). 6 “Orion” update includes many changes to combat. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. "Attacking. 0 was never released to the public instead making patch 3. 5x divider on shields. ago. on titan I've gone for 12x armour, 1x hull regen, 2x armour hardening, nano-bot cloud, 20% extra range & fire rate 18,000 hull & 20880 armour. No AI will grasp this completely. According to the official Stellaris 3. If you are looking at at two battles, T2 armor remains capped at 130 max, but T2 shields can cover 200 sheilds due to innate regen, or 150% of the armor hp. A disruptor fleet can absolutely wreck an artillery/torpedo fleet 4x its fleet power, but defense platforms can wreck a disruptor fleet 2x its fleet. However, there are a couple situations where. 5 Q3. Versatility: this machine-only tradition is carried by a single benefit: +2 Amenities per Maintenance Drone. For downside traits, Unruly and Deviants are the best. g, 100% penetration vs 75% hardening means 25% of the damage goes through. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Stellaris 2. ; About Stellaris Wiki; Mobile viewEach Ancient Suspension Field gives +15% shield hardening. And it will be 250 out of combat regardless of the number of repeatables, since it is always 5 times the fixed values listed on the components, just like the armour/hull regen is always 1/20th of the percentage value listed on those components. . Very strong isn't helping with research. Jan 8, 2019. - Significantly reduced the bonuses from precursor planet features (deposits) - Reduced the chance for precursor modifiers to spawn on habitable worlds. A ship with 1000 hull/armor/shield with 50% shield hardening when fired upon only by missiles will die in exactly the same amount of time as the same ship but with 100% shield hardening. The act of modifying a species' traits in order to make them more (or sometimes less) beneficial to an empire. This is useful if you've already. Put 2 archaeo shields on your battleships to get 30% shield hardening without expending auxilary slots. 6 update. So Apparently my first Relic World happened to be where Shard woke up and decided she wanted to live there. . But yes, in absence of hardening penetration is very good, considering the armor and shield values are much higher than hull usually. 100% is ideal value - as it would protect you from penalties from hull damage. Each strike craft module can support a number of individual strike craft (it's usually 8 per module). It's comparable to shield regen on fortresses. Are extremely powerful vs AI. r/Stellaris. Most long-range alpha strike weapon does increased damage against shields, while lowered against armors - Gauss, Kinetic Artillery, Saturators. Additional Information about TTS in Stellaris: Pressing the TTS button again will stop the current reading. That’s how badly hardening gimps penetration weapons. Had no reason to. There are 5 outcomes as far as I know. A weapon with 100% penetration vs 35% hardening has a 65% chance to penetrate the defense. Observe the full damage going through shield. Save file editing has to work too. and a huge stack of armour. Originally posted by Destructively Phased: It’s just if your reactor tech falls behind, or I guess you want a ship that shield tanks. And balance of anti shield and anti armour weapons set up as well. This means it now has 100/2=50 armor value with a new % reduction according to whatever formula there is for that. Stellaris. The unbidden bases, unless they were secretly buffed in the latest patch, don't have shield hardenning. I don't think they've discovered shield hardening at all, since starfighters seem to completely bypass shielding on capital ships. 6 is now available on PC. Toggle signature Victorious warriors win first and then go to war, while defeated warriors. Also, shield/armor hardening could make a disruptor. Regeneration is useless since the starbase already provides repair services to the defense platforms out of combat and the in-combat healing rate is very. The bad news is that it doesn't increase say shield benefits. Generally I prefer to play tall, tech and unity focus, and not declare wars, but when I play conquest heavy I play like this and finish a lot sooner. Does this mean I don't need any armor at all?Stellaris. If you add 90% Shield Hardening, the total amount of damage that bypass weapons have to do goes up from 3000 to 30000, whereas weapons that do not bypass shields are not negatively affected at all. #2. Shield capacitor gives +10% for more shield (2x repeatables) vs. 6 “Orion” update includes many changes to combat. hardening * total. Ancient Shield Overcharger 100 45: 360: 15 2 +33% Starbase and Defense Platform shield hit points without Archaeo-Engineers +33% Starbase and Defense Platform shield hardening without Archaeo-Engineers +50% Starbase and Defense Platform shield hit points with Archaeo-Engineers +50% Starbase and Defense Platform shield hardening. And Unbidden anchors now give their ships shield hardening and boost shield regen. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. It should say what event you got. . Strictly speaking, I haven't found a lot of use for. Heavy platforms and their large weapons do best with larger forces towards the end of the game. Equip an ancient suspension field 2. Stellaris. So you can either go shield hardening or armor hardening, and it is usually better to go armor hardening due to all of the. Extradimensional Anchors and Portals now have a shield hardening aura for allies in that system. EDIT: the philosophy this is based on is pre-3. Also I think the best combination is to use armor + hull utility slots, and not using any shields. I've started throwing a single archaeo shield onto my ships for the extra shield hardening, which seems to be helping a fair bit as the ai starts flying disruptor/arc/carrier fleets. However, disruptors remain utter garbage against high-hull Starbases and Defense Platforms which means you need a mixed fleet, or dedicated artillery/torpedo fleets, to assault defended systems. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. And it gets better: With Archaeo-Engineers AP, all archaeotech. Stellaris. Posts attacking the Stellaris team members or other Community members; Off-topic/Not applicable posts will be removed. so if you are already at 100% hardening, and you reduce hardening by 15%, but in return are able to get 0. E. 2% armour/day, or 122-123 out of 6444, and 1% without Titan. Can you recommend any settings for this? I was thinking tiny map size, is this too small for 6 players? Is it worth having AI?Stellaris Wiki Active Wikis. 2 thirds armour 1 third shield. Shield Capacitor: 10 1: 20 +10% Shield Hit Points: These capacitors store surplus energy which can quickly be transferred to reinforce a ship's shields. If I were to rebalance it, i would nerf manuvers to +5 chance to evade and +10% evasion chance, shield capacitors to include some shield hardening. Aliasalpha • 6 yr. Admirals have increased damage output and shield hardening. more of the planet states, and info on the ships. The rest of the tree is nice, but doesn't immediately seem relevant to this playstyle. invol713 • 5 yr. A ship with 1000 hull/armor/shield with 50% shield hardening when fired upon only by missiles will die in exactly the same amount of time as the same ship but with 100% shield hardening. Ancient Pulse Armor (and other ancient armaments) are impractical. Their weapons also suck against shields. How strong is she? : ( I got lucky and Earlier in the years (2223) got The Grand Herald Titan. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft. Be prepared to make your moves once the Khanate fails…. So 2x Adv Shield hardener for 50% hardened shields. If I get most of my Leaders to have the same traits will the effect stack? like genius Armour increases shield hardening by 20% if I have 3 Different leaders with this trait will all my ships have 60% shield hardeningGo to Stellaris r/Stellaris. However 100% hardening is not necessary unless you are making some supertroll late game multiplayer build. Ancient Shield Overcharger 100 45: 360: 15 2 +33% Starbase and Defense Platform shield hit points without Archaeo-Engineers +33% Starbase and Defense Platform shield hardening without Archaeo-Engineers +50% Starbase and Defense Platform shield hit points with Archaeo-Engineers +50% Starbase and Defense Platform shield hardening. While the bombardment blazed harmlessly across the Xani's planetary shield, the defenders were able to modulate their shield. Age of Wonders 4 Empire of Sin Cities: Skylines Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. And ye, I'm already undetectable and in a "sweet spot". 85 -1 = 1. and directly work on armor/hull. The other version is "%chance to reduce any damage from penetrating at all". r/Stellaris. Threads of living metal react to incoming fire, rearranging itself to better resist penetrating weapons fire. Both have their shield_penetration modifier set to 1. Recently I decided to pick it up again. 1. Age of Wonders 4 Empire of Sin Cities: Skylines Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The. Larger ships have more. Thank You! I thought it was a. You'd use it late on battleships against shield/armor ignoring enemies, but now shield/armor hardening + actual shield-armor seems better, and. If playing as organics you will probably want a trade league as early as possible to cover CG and Unity. Living Metal and Zro are kinda weird resources because they have very few uses. 0. Does that mean the Federations DLC is included? Or did the base game get some "federations lite" features, but. As you get so much boosts to food, mineral and energy production, their boosting traits are not worth as much, except as job weights. A place to share content, ask questions and/or talk about the 4X grand strategy…Ancient Shield Overcharger 100 45: 360: 15 2 +33% Starbase and Defense Platform shield hit points without Archaeo-Engineers +33% Starbase and Defense Platform shield hardening without Archaeo-Engineers +50% Starbase and Defense Platform shield hit points with Archaeo-Engineers +50% Starbase and Defense Platform shield hardening. Put 2 archaeo shields on your battleships to get 30% shield hardening without expending auxilary slots. 02 when you'll be able to choose the time that you sue for peace (at 100% warscore) ~ but until then, I'd have trouble winning wars of subjugation if I only used corvettes. Added new aux components that use Exotic Gases, Rare. E. The Ether Drake guards the planet known as Dragon’s Hoard and is one of the guardian creatures of Stellaris. Armor became a meta in Stellaris because of several reasons: Shields use power, Armor does not. my shield nullification surprise. More things penetrate shields, but if you're fighting something with only weapons that pierce armor and shields, armor hardening is probably better since armor has more HP. 25 (ship multiplier) = 93. ) However, I wasn't expecting to see that in the after battle report, they also had some sort of point defense. Rule 5: After a robot empire defeated a biological empire in a war, I wanted to see what exactly they. A quick search reveals that shield hardening apparently stacks. But who cares that much about ground combat? Psionic trait alone is awesome but telepaths are the key to maximize psionic potential. id say a part of it will be simply that stellaris has so many other things to worry about that players naturally want to simplify everything as long as the loss of efficiency isnt too big, so even if teh meta is balanced in a way where mixed fleets would be ideal, unless its by a huge margin most players will choose to rather be 5-10% less effective. Do not leave feedback in this thread. You might get a clue that the khan is overextended or outmatched, and then you can start preparing for the independence wars. I created a small mod changing the suspension field's hardening to a ship modifier instead (like traditional shield hardeners), which made the hardening work. 6x Crystal plating - 1650 HP. 6 shield regen, 15% shield hardening. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Autocannons are extremely short range. :- ( (building a new fleet is much. Apparently, destroyer with archeo missiles and swarmers works wonders (give it 15% hardening on the shields with the shield. If you are only looking at a single battle before recovery phases, 130 armor (tier 2 armor) is indeed 30% more than 100 shield (tier 2 shield). " Even at 100% armour pen it still reduces damage. Below is an example of what I found out while testing ship combat. Do you wish that weapons that penetrate shield and armor weren't so hard to counter? Well, this mod is for you. This will not only help balance armor vs shields. Increased the base damage of Flak PD. Contrast that with the Ancient Shield Overcharger, which not only provides the starbase a massive +50% shield hardening (and +50% shield hit points), but also gives each defensive platform +25% shield hardening (and +25% shield hit points)! And there's a new shield-alternative, the Ancient Suspension Field. It is also used for the Nanite Repair System Auxiliary slot - which is over twice as good. The planet was said to "glow like a sun" at the fury of missile, kinetic and energy attacks unleashed upon it. 6, but I feel like one thing would make it a lot better: meaningful power management decisions. I was getting ready knowing war was coming soon and was checking my battleships stats when I noticed shields were at zero because of shield nullification. E. Shuttle Crash. #2. armor an shield hardening definitely help ship survival vs missiles and disruptors. Late game you can repeatedly boost ship and station health, increasing the effect of regenerative hull to the point where it becomes the best choice hands down. Stellaris ship design is certainly more interesting than it was pre-3. Hull vs armor vs shield: Most of the weapons has extra dmg against the shields and the armor mostly. Since the other components are much weaker imo, like shield capacitors and upgraded auxiliary fire control, this one becomes the best choice ever. Stellaris has a rather cheap upgrade system, where its easy to switch designs. They have their own weapons they fire. Just what it say on the tin. Added new. Various weapons will come in new sizes. I had an idea for a star that's got some psionic mist around it, like shrouded worlds. A place to share content, ask questions and/or talk about the 4X grand strategy…The main idea is to try to break up the Unbidden fleets and take on each stack one at a time. Yeah, the first time I ran into this, it confused me, too. Legacy Wikis. With shield hardening, that damage would start getting applied to the shields *before* smashing up armor and hull. 7 throwing this strategy out the window. Towards the late game I run Torpedo cruisers (20-30) with missile destroyer screens (15-30) and FAE battleship carriers(10) for support. So in average the same amount of shield or armor will least half as much time as the hull. Stellaris. I have 9 fleets all consisting of- -1 titan -1 hanger cruiser -26 max hanger battleships -all with 3 shield hardening -max shields -all with a fleet power of 1. You don't. It's a bit slower than shield reg, but your fleet starts each battle at full health. Please don't talk to me about hardening. This isn't just a "it's meta because it's 5% better". All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. (Note: patch 3. Members Online • Tornagh. 25 shieldpoints. 6 “Orion” update includes many changes to combat. 1680x8 shields or 13440 points. 8. E. Stellaris: Armor Hardeners are very effective. Related Topics. Patch 19-03-2023. 6 "Orion" open beta. 00?Shields should give shields, shield *capacitors* should give regen, that is not called a bug. Even with just one from each meaning, that 25% of the disruptor damage taken by the shield, then armor. 34. +30% Armor hardening +30% Shield hardening +150% Army morale +75% Army health −85% Army collateral damage +2 Planetary combat width +25 Years leader lifespan +40 Monthly research +25% Sublight speed; −50% Time spent missing in action +75% Archaeology excavation speed +25 Years leader lifespan +50 Monthly society. Moreover, Archaeotech also gives you decent utility components, like Ancient Suspension Fields (that combines lvl 3 Shields with Shield Hardeners, and if you equip three of them, you get up to 45% shield hardening out of the bat, and Ancient Pulse Armor, that combines lvl 3 armor with lvl 1 shields in the same component. Wouldn't know, I suppose hypothetically you can change it from a shielded world into another class but I believe once the colossus fires it dumps the information of the original planet class, population and buildings completely and that cannot be retrieved. Restrict it to all military modules and give it access to better military modules, greater module capacity, innate shield and armor hardening, several X weapon slots on the hull itself with maximized. Extradimensional Anchors and Portals now have a shield hardening aura for allies in that system. For anything relating to Paradox! Please note though that game specific questions or help requests should be posted in the. 25 days. Steps to reproduce the issue. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. In this video I explore the. Report. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator:. A disruptor fleet can absolutely wreck an artillery/torpedo fleet 4x its fleet power, but defense platforms can wreck a disruptor fleet 2x its fleet. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. 7% shields/day, or 250 out of 35834. 7, im not sure how frequently AI uses the new archeotech shields which come with shield hardening built it, but the auto-build ship builder *loves* those shields, so shield hardening may be a lot more common and stronger in 3. Added new aux components that use Exotic Gases, Rare Crystals, Living Metal, or Zro to provide armor and shield hardening. Where did you get your know-how concerning weapons and ship design? I've logged 200ish hours in stellaris since 3. Often having a bit less than 100% is actually better, because it doesn't change effective HP and repairs take less time. 1 Answer. Remember that your ships will do less damage as the hull takes damage (all the way down to the 50%). Related Topics. Also, shield hardening is easier to come by than armor hardening, which is relevant against the disruptor meta. Increased the range of Energy Siphons. Autocannons now have a faster fire rate (and thus are very high damage for their weapon size, but have very short range). Takes a lot of reinforcements to bulk 'em up to buy some time for 'em. Age of Wonders 4 Empire of Sin Cities: Skylines Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. Once an ascension path has been completed, you will have the choice to : - Receive a unique and powerful modifier - Follow the Real Ascension Path - this will restructure completly your government, population, and even planets if need be. 5) or is that 25% of the damage that would penetrate (25% of 5 damage being 1. Which is better crystal hull plating or armour? Once we fill out our ship with shields we need to put something in our remaining defensive modules. Any chance next patch our own bases and AI bases will deploy only armor in a zone that removes all energy shield (stars nebula with 100%shield nullification) Also same for weapons why would my station need guns with extra shield damage when there are no shields in those sectors id rather see my station. Toggle signature Victorious warriors win first and then go to war, while defeated warriors go to war first and then seek to win. The tooltip does not distinguish the source of all the modifiers, so at Shield Harmonics X it will simply show "Shield Hit Points: +50%" or a higher value if you have any other modifiers to shield hit points (like that spaceport module). malakhglitch Rogue Servitor. Also, shield/armor hardening could make a disruptor. The Juggernaut has enough power and slots to put 7 of those and fill up the rest with shields. Added new. Use the archaeo X weapon and spec the whole rest of your fleet for anti-armor or armor pierce. - Update ESC-Unbidden crisis to follow same spawn rules as the vanilla one (no pulsar / binary system spawning). Made this for my own use, so don't expect any big features or updates. Gigacannon needs to do 12600 to. 1x regenerative hull tissue. check for hard to come by materials in your ships builds as the top teir shield and armor hardening uses living metal or zro what not all games will allow you the chance to posses also the raretech autocannons from taking down the collecter bot uses nanites again also hard to come by mats and if you like a lot of. Apparently this happens in a pulsar star system and I assume it affects all ships, friend or foe, and that there is no way to eliminate it other than to get. Smaller ships only have one aux slot. 1x shield capacitor. Deselect it. If I have a shield nullification (pulsar system or zroni caster) I make full armour laser artillery with armour hardening. It's a great mode for Stellaris. Originally posted by NixBoxDone:2x Shield III - 430 HP or 473 HP with 1x shield capacitor. This makes afterburner cruisers quite effective at kiting manoeuvres, which significantly reduces loss. Increased the base damage of Flak PD. It wasn't a best defense available, it was breaking targeting script so instead of killing ships it was spreading damage all around. Until shields are 3x hull, it means every point of shields must be stripped prior to destroy the target. In this video I test out the new Armor Hardeners which is part of the new 3. The Stellaris 3. So the Whirlwind Missiles and Strike Craft both pierce shields. +10% evasion (and 20% sublight speed). At that point in time you can also invest in Armor or Shield Hardening, which is a lot more effective against penetration weapons. 100% armor and shield hardening is already awesome, but +500 armor and shields on top is pretty crazy. In fact, except for the Crisis Empire, no one can afford to use expensive hardening for every ship in the fleet unless you don't care about the total number. Attack the ship with a shield penetration weapon 3. ago. So you can either go shield hardening or armor hardening, and it is usually better to go armor hardening due to all of the below. Equip an ancient suspension field 2. Shield Hardener: 10 1: 15 +15% Shield Hardening: With these modifications, the fields generated by our shield emitters will partially deflect attacks that would otherwise bypass the shields. With how common droids are every single soldier should be in powered armor of some kind (as Stellaris soldiers have once the very early game technology is researched), but they instead have flak jackets and thin. No. g, 100% penetration vs 75% hardening means 25% of the damage goes through. Added new. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator:. That’s 17. Reply reply more reply. And that's pretty much only cruisers and battleships in carrier duty. Stellaris Dev Diary #318 - Announcing Astral Planes. • 2 yr. 6 ORION: Leader Balancing.